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EnigmA Amiga Run 1999 March
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EnigmA AMIGA RUN 35 (1999)(G.R. Edizioni)(IT)[!][issue 1999-03].iso
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amhelios.readme
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1999-01-01
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Short: Simple port of Helios radiosity renderer
Author: Jarno van der Linden (Amiga port), Ian Ashdown (original code)
Uploader: jarno@kcbbs.gen.nz (Jarno van der Linden)
Version: Helios 1.03A
Type: gfx/3d
Requires: MUI 3.x, MC68030/MC68881, SAS/C++ if you want to compile it
This is a port of the Helios radiosity renderer which I started
working on some time ago, and stopped working on some time ago as
well. As there isn't much in terms of radiosity renderers available
on the Amiga, I've decided to release my efforts to the wider
community.
I DON'T INTEND TO CONTINUE WITH, NOR SUPPORT, THIS WORK !!!
Please feel free to use and abuse the code as you see fit or unfit.
Included in the archive are:
- Complete C++ source code, compileable with SAS/C++
- Executable, compiled for '030/'881
- Various other bits and pieces
When run, the program loads in the default demo scene, and starts
computing the radiosity solution in the background. Meanwhile, the
camera position and focus point can be interactively positioned in
a MUI generated interface. At any time, an image can be saved of
the current solution by pressing the Render button. The image is
saved as a 24bit IFF file to "T:amhelios.iff24" (yes, my 24bit IFF
bitmap class save routine is SLOW).
And that is all it does. Quite a bit more work is needed on the
user interface to make it a more useable program. Due to other
commitments I don't have the time, nor desire, to do so myself.
If you have any questions about my code, compiling, or using the
program, send me an e-mail.
---JvdL---